A Third-Person-Shooter Godot game.
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[gd_resource type="SpatialMaterial" format=2]
[resource]
vertex_color_use_as_albedo = true
albedo_color = Color( 0, 0, 0, 1 )
roughness = 0.0
emission_enabled = true
emission = Color( 0.109804, 0.894118, 1, 1 )
emission_energy = 7.34
emission_operator = 0
emission_on_uv2 = false