[gd_resource type="SpatialMaterial" format=2] [resource] vertex_color_use_as_albedo = true albedo_color = Color( 0, 0, 0, 1 ) roughness = 0.0 emission_enabled = true emission = Color( 0.109804, 0.894118, 1, 1 ) emission_energy = 7.34 emission_operator = 0 emission_on_uv2 = false