A Third-Person-Shooter Godot game.
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348 B

extends "res://level/common/level.gd"
onready var player = $Player
onready var playerHitbox = player.get_main_hitbox()
var won = false
func _init():
# Set these constants before they are read on player's ready
out_of_bounds_y_start = -5
out_of_bounds_y_end = -10
func _ready():
#$Music.play()
player.achievement("is just a test", "yay!")