extends "res://level/common/level.gd" onready var player = $Player onready var playerHitbox = player.get_main_hitbox() var won = false func _init(): # Set these constants before they are read on player's ready out_of_bounds_y_start = -5 out_of_bounds_y_end = -10 func _ready(): #$Music.play() player.achievement("is just a test", "yay!")