Starbound source code
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#ifndef STAR_COMMAND_PROCESSOR_HPP
#define STAR_COMMAND_PROCESSOR_HPP
#include "StarGameTypes.hpp"
#include "StarShellParser.hpp"
#include "StarLuaComponents.hpp"
#include "StarLuaRoot.hpp"
namespace Star {
STAR_CLASS(UniverseServer);
STAR_CLASS(CommandProcessor);
class CommandProcessor {
public:
CommandProcessor(UniverseServer* universe);
String adminCommand(String const& command, String const& argumentString);
String userCommand(ConnectionId clientId, String const& command, String const& argumentString);
private:
typedef String(CommandProcessor::*commandFunctionPointer)(ConnectionId connectionId, String const&);
static Maybe<ConnectionId> playerCidFromCommand(String const& player, UniverseServer* universe);
String help(ConnectionId connectionId, String const& argumentString);
String admin(ConnectionId connectionId, String const& argumentString);
String pvp(ConnectionId connectionId, String const& argumentString);
String whoami(ConnectionId connectionId, String const& argumentString);
String warp(ConnectionId connectionId, String const& argumentString);
String warpRandom(ConnectionId connectionId, String const& argumentString);
String timewarp(ConnectionId connectionId, String const& argumentString);
String setTileProtection(ConnectionId connectionId, String const& argumentString);
String setDungeonId(ConnectionId connectionId, String const& argumentString);
String setPlayerStart(ConnectionId connectionId, String const& argumentString);
String spawnItem(ConnectionId connectionId, String const& argumentString);
String spawnTreasure(ConnectionId connectionId, String const& argumentString);
String spawnMonster(ConnectionId connectionId, String const& argumentString);
String spawnNpc(ConnectionId connectionId, String const& argumentString);
String spawnVehicle(ConnectionId connectionId, String const& argumentString);
String spawnStagehand(ConnectionId connectionId, String const& argumentString);
String clearStagehand(ConnectionId connectionId, String const& argumentString);
String spawnLiquid(ConnectionId connectionId, String const& argumentString);
String kick(ConnectionId connectionId, String const& argumentString);
String ban(ConnectionId connectionId, String const& argumentString);
String unbanIp(ConnectionId connectionId, String const& argumentString);
String unbanUuid(ConnectionId connectionId, String const& argumentString);
String list(ConnectionId connectionId, String const& argumentString);
String clientCoordinate(ConnectionId connectionId, String const& argumentString);
String serverReload(ConnectionId connectionId, String const& argumentString);
String eval(ConnectionId connectionId, String const& lua);
String entityEval(ConnectionId connectionId, String const& lua);
String enableSpawning(ConnectionId connectionId, String const& argumentString);
String disableSpawning(ConnectionId connectionId, String const& argumentString);
String placeDungeon(ConnectionId connectionId, String const& argumentString);
String setUniverseFlag(ConnectionId connectionId, String const& argumentString);
String resetUniverseFlags(ConnectionId connectionId, String const& argumentString);
String addBiomeRegion(ConnectionId connectionId, String const& argumentString);
String expandBiomeRegion(ConnectionId connectionId, String const& argumentString);
String updatePlanetType(ConnectionId connectionId, String const& argumentString);
String setEnvironmentBiome(ConnectionId connectionId, String const& argumentString);
mutable Mutex m_mutex;
String handleCommand(ConnectionId connectionId, String const& command, String const& argumentString);
Maybe<String> adminCheck(ConnectionId connectionId, String const& commandDescription) const;
Maybe<String> localCheck(ConnectionId connectionId, String const& commandDescription) const;
LuaCallbacks makeCommandCallbacks();
UniverseServer* m_universe;
ShellParser m_parser;
LuaBaseComponent m_scriptComponent;
};
}
#endif