Gamified input-output tables (no GUI).
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const std = @import("std");
const lua = @import("lib/luajit/build.zig");
pub fn build(b: *std.build.Builder) !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer std.debug.assert(gpa.deinit() != .leak);
const allocator = gpa.allocator();
var arena = std.heap.ArenaAllocator.init(allocator);
defer arena.deinit();
const arena_allocator = arena.allocator();
const target = b.standardTargetOptions(.{});
const mode = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "econ",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = mode,
});
exe.addAnonymousModule(
"ringbuffer",
.{ .source_file = .{ .path = "lib/ringbuffer/src/lib.zig" } },
);
try lua.addLuajit(arena_allocator, exe);
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}