A Third-Person-Shooter Godot game.
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://effects_shared/animu.shader" type="Shader" id=1]
[resource]
shader = ExtResource( 1 )
shader_param/lookAt = Vector3( 0, 0, 5 )
shader_param/maxLook = Plane( -0.4, -0.2, 0.4, 0.2 )
shader_param/lookSens = Vector2( 0.2, 0.2 )
shader_param/irisScale = 0.841
shader_param/eyebrowOffset = 0.0
shader_param/eyebrowRotationOffsetDegrees = 0.0
shader_param/open = 0.541
shader_param/uvArea = Plane( 0.102, 0.514, 1, 1 )
shader_param/position = 0.125
shader_param/dist = 0.048
shader_param/depthOffset = 0.0
shader_param/color = Color( 0.831373, 0.858824, 0.0117647, 1 )
shader_param/whiteColor = Color( 1, 1, 1, 1 )
shader_param/rimColor = Color( 1, 1, 1, 1 )
shader_param/eyebrowColor = Color( 0, 0, 0, 1 )
shader_param/border1Color = Color( 0, 0, 0, 1 )
shader_param/border2Color = Color( 0, 0, 0, 1 )
shader_param/shapeSquare = 0.554
shader_param/irisSquare = 0.111
shader_param/border1Square = 0.5
shader_param/border2Square = 1.0
shader_param/eyebrowSquare = 0.5
shader_param/topEllipse = Plane( 0.343, 0.558, 0.454, 0.408 )
shader_param/bottomEllipse = Plane( 0.45, 0.308, 0.284, 0.336 )
shader_param/irisEllipse = Plane( 0.53, 0.388, 0.144, 0.236 )
shader_param/pupilEllipse = Plane( 0, -0.023, 0.075, 0.209 )
shader_param/eyebrowPosition = 0.0
shader_param/eyebrow = Plane( 0.037, -0.369, 1.1, 1.1 )
shader_param/eyebrowFalloffEllipse = Plane( 0.5, -0.315, 0.028, 0.039 )
shader_param/eyebrowFalloff = 0.5
shader_param/eyebrowRotationDegrees = -10.0
shader_param/eyebrowThickness = 0.025
shader_param/border1 = Plane( 0.025, 0.016, 1.1, 1.1 )
shader_param/border1FalloffEllipse = Plane( 0.125, -0.018, 0.297, 0.305 )
shader_param/border1Falloff = 0.222
shader_param/border1RotationDegrees = -3.0
shader_param/border1Thickness = 0.009
shader_param/border2 = Plane( -0.043, 0.057, 0.916, 1 )
shader_param/border2FalloffEllipse = Plane( 0.5, 0.861, 0.03, 0.049 )
shader_param/border2Falloff = 0.0
shader_param/border2RotationDegrees = 0.0
shader_param/border2Thickness = 0.0
shader_param/sharpness = 200.0
shader_param/scale = Vector2( 0.088, 0.081 )
shader_param/attenuation = 0.747
shader_param/irisAttenuation = 0.147
shader_param/highlightEllipse = Plane( 0.608, 0.36, 0.489, 0.3 )
shader_param/irisGradientOffset = Vector2( -0.007, -0.095 )
shader_param/rim1Ellipse = Plane( 0.128, -0.034, 0.067, 0.043 )
shader_param/rim1RotationDegrees = 10.0
shader_param/rim2Ellipse = Plane( -0.276, 0.162, 0.081, 0.007 )
shader_param/rim2RotationDegrees = 0.0