A Third-Person-Shooter Godot game.
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[gd_resource type="ParticlesMaterial" load_steps=5 format=2]
[sub_resource type="Gradient" id=50]
colors = PoolColorArray( 1, 1, 1, 1, 0, 0.0313726, 0.501961, 0.752941 )
[sub_resource type="GradientTexture" id=51]
gradient = SubResource( 50 )
width = 128
[sub_resource type="Curve" id=52]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.417722, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=53]
width = 128
curve = SubResource( 52 )
[resource]
emission_shape = 1
emission_sphere_radius = 0.1
flag_align_y = true
direction = Vector3( 0, 0, -1 )
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 9.0
damping = 9.0
scale = 0.3
scale_curve = SubResource( 53 )
color_ramp = SubResource( 51 )