A Third-Person-Shooter Godot game.
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[gd_resource type="ParticlesMaterial" load_steps=7 format=2]
[sub_resource type="Curve" id=24]
min_value = -1.0
_data = [ Vector2( 0, 0.890909 ), 0.0, 0.0, 0, 0, Vector2( 1, -0.0545454 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=25]
width = 128
curve = SubResource( 24 )
[sub_resource type="Gradient" id=26]
offsets = PoolRealArray( 0, 0.918519 )
colors = PoolColorArray( 1, 1, 1, 0.8, 0, 0.309753, 0.792969, 0.0196078 )
[sub_resource type="GradientTexture" id=27]
gradient = SubResource( 26 )
width = 128
[sub_resource type="Curve" id=28]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.14557, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -3.50114, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=29]
width = 128
curve = SubResource( 28 )
[resource]
emission_shape = 1
emission_sphere_radius = 0.4
gravity = Vector3( 0, 2, 0 )
angular_velocity = 82.76
angular_velocity_random = 0.53
angular_velocity_curve = SubResource( 25 )
angle = -248.2
angle_random = 0.44
scale_curve = SubResource( 29 )
color_ramp = SubResource( 27 )