A Third-Person-Shooter Godot game.
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min_value = -1.0
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[sub_resource type="CurveTexture" id=34]
width = 128
curve = SubResource( 33 )
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width = 128
curve = SubResource( 35 )
[resource]
emission_shape = 1
emission_sphere_radius = 0.3
direction = Vector3( 0, 1, 0 )
spread = 180.0
gravity = Vector3( 0, 3, 0 )
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radial_accel = 1.0
radial_accel_curve = SubResource( 34 )
scale = 1.5
scale_random = 1.0
scale_curve = SubResource( 36 )