A Third-Person-Shooter Godot game.
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366 B

[gd_resource type="ParticlesMaterial" load_steps=3 format=2]
[sub_resource type="Curve" id=39]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.379747, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=40]
width = 128
curve = SubResource( 39 )
[resource]
gravity = Vector3( 0, 0, 0 )
scale_curve = SubResource( 40 )