A Third-Person-Shooter Godot game.
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[gd_resource type="ParticlesMaterial" load_steps=5 format=2]
[sub_resource type="Gradient" id=17]
offsets = PoolRealArray( 0, 0.237037, 0.859259 )
colors = PoolColorArray( 1, 1, 1, 1, 0, 0.972656, 0.972656, 0.967582, 0.0107751, 0.00360107, 0.921875, 0.478431 )
[sub_resource type="GradientTexture" id=18]
gradient = SubResource( 17 )
width = 128
[sub_resource type="Curve" id=19]
_data = [ Vector2( 0, 1 ), 0.0, -1.96199e-07, 0, 0, Vector2( 0.848101, 0.781818 ), -1.30578, -1.30578, 0, 0, Vector2( 1, 0.0090909 ), -0.0813035, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=20]
width = 128
curve = SubResource( 19 )
[resource]
flag_align_y = true
direction = Vector3( 0, 1, 0 )
spread = 151.58
gravity = Vector3( 0, 0, 0 )
initial_velocity = 12.0
damping = 31.5
scale_curve = SubResource( 20 )
color_ramp = SubResource( 18 )