[gd_scene load_steps=16 format=2] [ext_resource path="res://player/weapons/weapon.tscn" type="PackedScene" id=1] [ext_resource path="res://player/model/materials/animu_alunya_shadermat.tres" type="Material" id=2] [ext_resource path="res://menu/menu_player.gd" type="Script" id=3] [ext_resource path="res://player/model/materials/bandana.tres" type="Material" id=4] [ext_resource path="res://player/model/materials/face.tres" type="Material" id=5] [ext_resource path="res://player/model/materials/body.tres" type="Material" id=6] [ext_resource path="res://player/model/Alunya.glb" type="PackedScene" id=7] [ext_resource path="res://player/model/materials/ear.tres" type="Material" id=8] [sub_resource type="Animation" id=69] resource_name = "blink-loop" length = 4.0 loop = true tracks/0/type = "bezier" tracks/0/path = NodePath("Colette_Armature/Skeleton/Colette_Mesh:material/1:shader_param/topEllipse:y") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "points": PoolRealArray( 0.5, -0.25, 0, 0, 0, 0.8, 0, 0, 0, 0, 0.5, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 3, 3.1, 3.3 ) } [sub_resource type="AnimationNodeAnimation" id=66] animation = "idle-loop" [sub_resource type="AnimationNodeBlend2" id=12] resource_local_to_scene = true filter_enabled = true filters = [ "Colette_Armature/Skeleton/Colette_Mesh:material/0:shader_param/topEllipse:y", "Colette_Armature/Skeleton/Colette_Mesh:material/1:shader_param/topEllipse:y", "Robot_Skeleton/Skeleton:eyelid.d.L", "Robot_Skeleton/Skeleton:eyelid.d.R", "Robot_Skeleton/Skeleton:eyelid.u.L", "Robot_Skeleton/Skeleton:eyelid.u.R", "Robot_Skeleton/Skeleton:eyes" ] [sub_resource type="AnimationNodeAnimation" id=13] resource_local_to_scene = true animation = "blink-loop" [sub_resource type="AnimationNodeAnimation" id=64] animation = "reload" [sub_resource type="AnimationNodeOneShot" id=65] [sub_resource type="AnimationNodeBlendTree" id=30] resource_local_to_scene = true graph_offset = Vector2( 91, 64 ) nodes/Animation/node = SubResource( 66 ) nodes/Animation/position = Vector2( 220, 100 ) nodes/eye_blend/node = SubResource( 12 ) nodes/eye_blend/position = Vector2( 801, 91 ) nodes/eyes/node = SubResource( 13 ) nodes/eyes/position = Vector2( 600, 200 ) nodes/output/position = Vector2( 1005, 91 ) nodes/reload/node = SubResource( 64 ) nodes/reload/position = Vector2( 220, 220 ) nodes/reload_oneshot/node = SubResource( 65 ) nodes/reload_oneshot/position = Vector2( 389.11, 116.947 ) node_connections = [ "output", 0, "eye_blend", "eye_blend", 0, "reload_oneshot", "eye_blend", 1, "eyes", "reload_oneshot", 0, "Animation", "reload_oneshot", 1, "reload" ] [node name="Menu_Player" type="Spatial"] script = ExtResource( 3 ) [node name="Alunya" parent="." instance=ExtResource( 7 )] [node name="Skeleton" parent="Alunya/Colette_Armature" index="0"] bones/94/bound_children = [ NodePath("GunBone") ] [node name="GunBone" type="BoneAttachment" parent="Alunya/Colette_Armature/Skeleton" index="0"] transform = Transform( -0.023637, -0.185955, -0.982274, 0.00576981, -0.982524, 0.185864, -0.99967, -0.00127377, 0.0242972, -0.201716, 0.742111, -0.0339236 ) bone_name = "Hand.R" [node name="Weapon" parent="Alunya/Colette_Armature/Skeleton/GunBone" instance=ExtResource( 1 )] [node name="Colette_Mesh" parent="Alunya/Colette_Armature/Skeleton" index="1"] material/0 = ExtResource( 2 ) material/1 = ExtResource( 2 ) material/2 = ExtResource( 5 ) material/3 = ExtResource( 6 ) material/4 = ExtResource( 8 ) material/5 = ExtResource( 8 ) material/6 = ExtResource( 4 ) [node name="AnimationPlayer" parent="Alunya" index="1"] anims/blink-loop = SubResource( 69 ) [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource( 30 ) anim_player = NodePath("../Alunya/AnimationPlayer") active = true process_mode = 0 root_motion_track = NodePath("Colette_Armature/Skeleton:Root") parameters/eye_blend/blend_amount = 1.0 parameters/reload_oneshot/active = false [editable path="Alunya"]