forked from discomrade/EscapeFromCatalunya
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74 lines
2.9 KiB
74 lines
2.9 KiB
extends Spatial
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signal quit
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#warning-ignore:unused_signal
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signal replace_main_scene # Useless, but needed as there is no clean way to check if a node exposes a signal
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# The height at which a player automatically respawns
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var out_of_bounds_y_start : float
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var out_of_bounds_y_end : float
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onready var world_environment = $WorldEnvironment
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func _ready():
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if Settings.gi_quality == Settings.GIQuality.HIGH:
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ProjectSettings["rendering/quality/voxel_cone_tracing/high_quality"] = true
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elif Settings.gi_quality == Settings.GIQuality.LOW:
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ProjectSettings["rendering/quality/voxel_cone_tracing/high_quality"] = false
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else:
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$GIProbe.hide()
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$ReflectionProbes.show()
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if Settings.aa_quality == Settings.AAQuality.AA_8X:
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get_viewport().msaa = Viewport.MSAA_8X
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elif Settings.aa_quality == Settings.AAQuality.AA_4X:
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get_viewport().msaa = Viewport.MSAA_4X
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elif Settings.aa_quality == Settings.AAQuality.AA_2X:
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get_viewport().msaa = Viewport.MSAA_2X
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else:
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get_viewport().msaa = Viewport.MSAA_DISABLED
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if Settings.ssao_quality == Settings.SSAOQuality.HIGH:
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world_environment.environment.ssao_enabled = true
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world_environment.environment.ssao_quality = world_environment.environment.SSAO_QUALITY_HIGH
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elif Settings.ssao_quality == Settings.SSAOQuality.LOW:
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world_environment.environment.ssao_enabled = true
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world_environment.environment.ssao_quality = world_environment.environment.SSAO_QUALITY_LOW
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else:
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world_environment.environment.ssao_enabled = false
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if Settings.bloom_quality == Settings.BloomQuality.HIGH:
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world_environment.environment.glow_enabled = true
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world_environment.environment.glow_bicubic_upscale = true
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elif Settings.bloom_quality == Settings.BloomQuality.LOW:
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world_environment.environment.glow_enabled = true
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world_environment.environment.glow_bicubic_upscale = false
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else:
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world_environment.environment.glow_enabled = false
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world_environment.environment.glow_bicubic_upscale = false
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var window_size = OS.window_size
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if Settings.resolution == Settings.Resolution.NATIVE:
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pass
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elif Settings.resolution == Settings.Resolution.RES_1080:
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var minsize = Vector2(window_size.x * 1080 / window_size.y, 1080.0)
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_KEEP_HEIGHT, minsize)
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elif Settings.resolution == Settings.Resolution.RES_720:
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var minsize = Vector2(window_size.x * 720 / window_size.y, 720.0)
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_KEEP_HEIGHT, minsize)
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elif Settings.resolution == Settings.Resolution.RES_540:
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var minsize = Vector2(window_size.x * 540 / window_size.y, 540.0)
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_KEEP_HEIGHT, minsize)
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func _input(event):
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if event.is_action_pressed("quit"):
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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emit_signal("quit")
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func get_out_of_bounds_y_start():
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return out_of_bounds_y_start
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func get_out_of_bounds_y_end():
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return out_of_bounds_y_end
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