A Third-Person-Shooter Godot game.
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#!/usr/bin/env bash
# This script ensures proper POSIX text file formatting and a few other things.
set -uo pipefail
# Loops through all text files tracked by Git.
git grep -zIl '' |
while IFS= read -rd '' f; do
# Exclude some types of files.
if [[ "$f" == *"csproj" ]]; then
elif [[ "$f" == *"hdr" ]]; then
# Ensure that files are UTF-8 formatted.
recode UTF-8 "$f" 2> /dev/null
# Ensure that files have LF line endings and do not contain a BOM.
dos2unix "$f" 2> /dev/null
# Remove trailing space characters and ensures that files end
# with newline characters. -l option handles newlines conveniently.
perl -i -ple 's/\s*$//g' "$f"
# Remove the character sequence "== true" if it has a leading space.
perl -i -pe 's/\x20== true//g' "$f"
# We don't want to change lines around braces in godot/tscn files.
if [[ "$f" == *"godot" ]]; then
elif [[ "$f" == *"tscn" ]]; then
# Disallow empty lines after the opening brace.
sed -z -i 's/\x7B\x0A\x0A/\x7B\x0A/g' "$f"
# Disallow some empty lines before the closing brace.
sed -z -i 's/\x0A\x0A\x7D/\x0A\x7D/g' "$f"
git diff > patch.patch
FILESIZE="$(stat -c%s patch.patch)"
# If no patch has been generated all is OK, clean up, and exit.
if (( FILESIZE < MAXSIZE )); then
printf "Files in this commit comply with the formatting rules.\n"
rm -f patch.patch
exit 0
# A patch has been created, notify the user, clean up, and exit.
printf "\n*** The following differences were found between the code "
printf "and the formatting rules:\n\n"
cat patch.patch
printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
rm -f patch.patch
exit 1