[gd_resource type="ParticlesMaterial" load_steps=7 format=2] [sub_resource type="Curve" id=24] min_value = -1.0 _data = [ Vector2( 0, 0.890909 ), 0.0, 0.0, 0, 0, Vector2( 1, -0.0545454 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=25] width = 128 curve = SubResource( 24 ) [sub_resource type="Gradient" id=26] offsets = PoolRealArray( 0, 0.918519 ) colors = PoolColorArray( 1, 1, 1, 0.8, 0, 0.309753, 0.792969, 0.0196078 ) [sub_resource type="GradientTexture" id=27] gradient = SubResource( 26 ) width = 128 [sub_resource type="Curve" id=28] _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.14557, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -3.50114, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=29] width = 128 curve = SubResource( 28 ) [resource] emission_shape = 1 emission_sphere_radius = 0.4 gravity = Vector3( 0, 2, 0 ) angular_velocity = 82.76 angular_velocity_random = 0.53 angular_velocity_curve = SubResource( 25 ) angle = -248.2 angle_random = 0.44 scale_curve = SubResource( 29 ) color_ramp = SubResource( 27 )